Showing posts with label boston intensive. Show all posts
Showing posts with label boston intensive. Show all posts

1.23.2007

theory:03 boston

Recap of group writing session from Thursday 1.18.2007

"If the whole world were to follow you, Victor, where would you lead them?"

_AIA High School Design Competition
_giving something back to my community (high school) that lead me to architecture and helped to define my direction in life.
_tradition
_teaching something. (not necessarily academia) Informing about the practice and processes in design and architecture
_discovering passion
_rediscovering passion within myself and creatvity
_being able to hold on to that desire and passion translating into my daily work. By informing or contributing to others, I discover new things about and for myself.
_vehicle to so so: as an advisor and volunteer

Carli:
"How do address the amount of schooling required? A design competition may lend itself to art students - how can you bridge the gap to include math/physics students, or those who may be interested in construction, the environment, sociaology, economics, history -how can you open all young minds to the potential of an architecture education? Professionally can you be a mentore to someone, have them shadow you? How can you encourage undergrads to come back to Toledo once they get their degrees?"

Tim:
"I would like to be able to discuss or talk about any ideas you may have so that you can advance those ideas further. The firm I am in has a vast amount of resources that allow me to tap into for ideas. I would like to extend that to you. We have M/E/P engineers, environmental, civil, tunnel, scientists, etc. The quantity is endless. Plus all over the world."

Joe:
" Do you have a local high school "Explorers" program? I was involved in this as a high scholler. A mentor/professional volunteered time every other week and took us to local firms to hear discussions about their workm what inspired them. Also, how do you also intgrate "interns" in the office? Sometimes they lost in the daily grind - being able to be a good mentor to them too."

discussion diagram developed by affinity group: Rick, Carli, Tim, + Joe


studio:03 boston.p4

study model 2
more exploration of the concepts in sketch and first study model









select comments from review:
_ In reality, the store will be all hustle and bustle. How can you still magnify the heirarchy of the sharing space when it can't be just through images?
_Can you get more variation between levels?
_Explore bringing form inward on site rather than projecting outward.
_Playful. Where's this? And how do you define it?
_How does the architecture play? Could it be through color? forms? product interaction?

my thoughts in addition to the comments above
_I am really interested in the question of how does the architecture share and want explore this more. Sharing of natural light, mechanical systems, water, party wall, fire egress within the space of the alley and adjacent building, digital content, product display, sharing in context of Copely Square.
_How does color and texture through materiality further the experiences of play, create, share, learn, shape?

studio:03 boston.p3

perspective study model


entry and discovery, main retail display of new Apple products



circulation and social area around gallery, further browsing of Apple



multi-level gallery with large and small digital displays, audio stations, blogging terminals, a variety of seating options both theatrical and intimate


studio:03 boston.p2

Through the exploration of sketch perpsectives there is an attempt to generate the experience of the conceptual storyboard.

Within
Play - entry and discovery
Create - builds on discovery through use, digital studios
Share - communicate that which is created, observe, post, blog, gallery

Transition - retail environment, a certain amount of transperancy is achieved when we move from within to the outside. It is not a simple linear progression, but one that is repeatedly endlessly with many variations.

Outside
Learn - gain knowledge or experience
Shape - build upon knowledge to create new perceptions



perspective sketches



selected color renditions
select comments from review:
_Try drawing spaces from within inside the space. Walls/floors may be less important then...
_Investigate Times Square.
_I agree. Times Squaare serves all people, nationalities, sexes, information, etc.
_Sketch indicating/inquiring about delineation of public vs. private within store

studio:03 boston.p1

Apple @ Copely Square

storyboard

Interpreting what I feel most signifies the Apple experience and their products, I arrived at five key elements that drive the storyboard, possibly the architecture, and more importantly asks the question - how does the architecture, in turn, drive these experiences?

The activities or processes of play, create, share, learn, and shape are intrinsic within every Apple product.

play


create


share


equal learn + shape