The notions of playing and creating are inherit within and represented by the Apple product line. Learning and shaping can been construed as by-products of Apple usage and culture. But the concept of sharing is not an intrinsic nor intuitive process for the general public and consumer. There is a great deal of sharing that occurs between the consumer and the retailer in the form of the Genius Bar and Apple's unique approach to the retail environment. But very little dialogue occurs between patrons of the store while they are within the store walls. What if we could create an architecture that fosters such a dialogue? What is that manifestation? Social seating, digital creation studios, product displays? A digital gallery where one could post or blog their work, creative expression, thought of the day, etc.


Success of the vertical gallery to share will be critically linked to ones ability to observe or percieve the space. Developement of the space will occur through the use of shifts in plan, section, horizontal and vertical planes to form or manipulate perception of the vertical gallery as you move into, out of, around, and through. Also important will be the investigation of the vertical gallery's relationship to the surrounding urban fabric, such as Copely Square, the neighboring alley, and the shared party wall. How is it seen from the pedestrian? the taxi cab? the subway? "Vertical and oblique slippages are key to new spatial perceptions", Steven Holl. - as they directly relate to the vertical gallery.



























